>>> (indent 4)
    boardData
      ..drawPixels(op.getBitmapData('game_board_side_top'), tbr, new Point(
          112 + i * 80, 0));
<<<
    boardData..drawPixels(
      op.getBitmapData('game_board_side_top'),
      tbr,
      new Point(112 + i * 80, 0),
    );
>>> (indent 6)
      var initialOffset = new Vector(
          SquareElement.SIZE * c.x, SquareElement.SIZE * c.y);
<<<
      var initialOffset = new Vector(
        SquareElement.SIZE * c.x,
        SquareElement.SIZE * c.y,
      );